Card Type: combat 
Disciplines: chimerstry
Cost:
1
Artist: Brian LeBlanc

Imposing Phantasm

Chimerstry Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. When combat ends, if the opposing minion is ready, the opposing minion gains an amount of blood (or life) equal to the amount he or she lost due to damage this combat. A vampire can play only one Imposing Phantasm each combat.
Chimerstry As above, and this vampire gets an additional strike this round.

Card Images

Imposing Phantasm : FN
FN:R2

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