Card Type: combat 
Disciplines: auspexpotenceprotean
Requirement: anarch
Artist: Chet Masters

Improvised Tactics

Requires a ready anarch. Only usable before range is determined on the first round. A minion can play only 1 Improvised Tactics each combat.
Auspex During the press step each round, draw one card. Discard down to your hand size afterward.
Potence At long range, each round, this minion may strike for 2R damage each strike.
Protean Once each round, this vampire may burn 1 blood to get one maneuver.

Clarifications, Rulings, and Errata

Clarification: The [pot] effect's strike is a strike that requires Potence, so would be enhanced by Increased Strength. [LSJ 20030611]

Card Images

Improvised Tactics : A
A:C2/PAG2

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